Hope in a grim world
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The Last of Us debuted earlier this month on HBO, and over the first couple of episodes, it's gained a considerable amount of acclaim, which is particularly notable given that it's a post-apocalyptic zombie series based on a video game. We've had our run of zombie shows in recent years: The Walking Dead and its numerous spinoffs, Z-Nation, iZombie, Santa Clarita Diet, and Resident Evil, but video game adaptations are notoriously difficult to get right. I haven't played the games, but judging from the reviews, HBO seems to have figured it out. I'm not terribly surprised: the show was created by Craig Mazin, the guy behind HBO's other phenomenal series, Chernobyl.
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I'm coming in to the show blind, but I've enjoyed what I've seen thus far. The other week, The Los Angeles Times put together a lengthy exploration of why the original game was so groundbreaking: it was a game that put a lot of emphasis on avoiding violence a a means to survive, and put a lot of thought into how emotionally difficult a post-apocalyptic world might be. That's no easy task, and it's why the two games have really held up – and it seems like it's the reason for this adaptation that we now have coming out now. I haven't played the game: it's a PlayStation exclusive, and I've got an Xbox at home, but this feature provides a good insight into the game and how it came to be.